Indicates no mouse buttons used by getButton(). Tutorial: Writing a Mouse Motion Listener, In the range from MOUSE_FIRST to MOUSE_LAST-1 Of any particular MouseEvent instance is not In a multi-screen environment with a virtual device:īounds of the virtual device associated with the Component.Īn unspecified behavior will be caused if the id parameter.The reported coordinates for mouse drag events are clipped to fit within theīounds of the GraphicsConfiguration associated with In a multi-screen environment without a virtual device:.In this case may differ from the actual mouse position: However, the reported position for mouse drag events GraphicsConfiguration associated with thatĬomponent. In a multi-screen environment mouse drag events are delivered to theĬomponent even if the mouse position is outside the bounds of the MOUSE_DRAGGED events may not be delivered during a native Due to platform-dependent Drag&Drop implementations, (regardless of whether the mouse position is within the bounds of theĬomponent). In which the mouse button was pressed until the mouse button is released MOUSE_DRAGGED events are delivered to the Component ![]() GetMaskForButton(button) method may be used Nevertheless, ordinal numbers starting from 4 may be Represented by the following constants: BUTTON1, BUTTON2, and BUTTON3.Ĭonstants as well as their button masks have no assigned BUTTONx_DOWN_MASKĬonstants. Some extra mouse buttons are added to extend the standard set of buttons Id modifiers button MOUSE_PRESSED: BUTTON1_MASK BUTTON1 MOUSE_PRESSED: BUTTON2_MASK BUTTON2 MOUSE_RELEASED: BUTTON1_MASK BUTTON1 MOUSE_CLICKED: BUTTON1_MASK BUTTON1 MOUSE_RELEASED: BUTTON2_MASK BUTTON2 MOUSE_CLICKED: BUTTON2_MASK BUTTON2 The following sequence of events is generated: When multiple mouse buttons are pressed, each press, release, and clickįor example, if the user presses button 1 followed byīutton 2, and then releases them in the same order, Id modifiers button MOUSE_PRESSED: BUTTON1_MASK BUTTON1 MOUSE_RELEASED: BUTTON1_MASK BUTTON1 MOUSE_CLICKED: BUTTON1_MASK BUTTON1 The button which has changed state is returned by getButton()įor example, if the first mouse button is pressed, events are sent in the To get the state of all buttons and modifier keys, use META_MASK/BUTTON3_MASK, this is not always true for mouse events involving (Note: Due to overlap in the values of ALT_MASK/BUTTON2_MASK and Only the button that changed state, not the current state of all buttons. The button mask returned by InputEvent.getModifiers() reflects The state of modal keys can be retrieved using InputEvent.getModifiers() ![]() When a mouse button is clicked, events are generated and sent to the Gets a MouseEvent containing the mouse motion event. MouseMotionListener interface.) Each such listener object ( MouseMotionAdapter objects implement the Mouse motion events using the component's MouseMotionAdapter object which is registered to receive Gets a MouseEvent containing the mouse event.Ī MouseEvent object is also passed to every MouseListener interface.) Each such listener object The "interesting" mouse events using the component's Or MouseAdapter object which is registered to receive
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